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Farming simulator 2015 map editor
Farming simulator 2015 map editor




farming simulator 2015 map editor
  1. #Farming simulator 2015 map editor full
  2. #Farming simulator 2015 map editor mods

Part IV - Sound Chapter 11: Adding Sounds FarmCon 19 Media Vault Map Design in Farming Simulator 19 - Florian Busse Serious Games at GIANTS - Stefan Maurus Realism vs. Part III - Gameplay Chapter 6: Creating farmlands Chapter 7: Creating the starting farm Chapter 8: Adding the shop Chapter 9: Setting up missions Chapter 10: Adding AI traffic Part II - Map Creation Chapter 3: Terrain editing Chapter 4: Creating fields Chapter 5: Adding objects

farming simulator 2015 map editor

Part I - GIANTS Editor Overview Chapter 1: Installing the GIANTS Editor Chapter 2: Basic functions of the GIANTS Editor

#Farming simulator 2015 map editor mods

Giants really meant to say ‘2^n or 2^n+1’ here, but math is not really their strong suit (stay tuned for more examples…).» Modding Video Tutorials 5.0 (Farming Simulator 22) FarmCon 22 Media Vault First Look: New map 'Silverrun Forest' (Platinum) First Look at Pumps N' Hoses by Creative Mesh Gameplay Demo: First Look at Platinum Machines! Inside QA: How We Test Your Mods Inside Audio: Audio Pipelines & Sound Design FarmCon 22: Precision Farming - Gameplay Recap Extended Preview: Platinum Machines Extended Preview: Silverrun Forest Precision Farming Retrospect Preview: Vermeer Pack Game Art: Character & Vehicle Creation Preview: Pumps N' Hoses Pack by Creative Mesh Making Crawlers for Farming Simulator 22 FarmCon 22: Aftermovie FarmCon 21 Media Vault FarmCon 21 - Day One FarmCon 21 - Day Two FarmCon 21 - Day Three Gameplay Premiere! Farming Simulator 22 in action (Pt.1) Gameplay Premiere! Farming Simulator 22 in action (Pt.2) Preview: Production Chains in Farming Simulator 22 Elmcreek Preview: New US map in Farming Simulator 22 Introduction: Seasonal Changes in Farming Simulator 22 Preview: The new build mode in Farming Simulator 22 Preview: New Crops in Farming Simulator 22 GIANTS Engine 9: Improvements in Farming Simulator 22 Sound Design Improvements in Farming Simulator 22 (Pt.1) Sound Design Improvements in Farming Simulator 22 (Pt.2) Making Of: Behind the scenes of our Cinematic Trailer for FS22 Precision Farming in Farming Simulator 22: Talking to John Deere FarmCon 20 Media Vault Testing for a non-linear game like Farming Simulator (Kenneth Burgess) Sound Design for the next Farming Simulator (Stefan Geiger) Modding for Beginners - Modifying XMLs (Stefan Maurus) LUA scripting (Marius Hofmann) Introduction to ModHub (Kenneth Burgess) Designing the new map for FS19 (Horia Serban) Modding Video Tutorials 4.0 (Farming Simulator 19) If they are not, you’ll get an error message loading the map in GIANTS editor: ‘Error: height map width must either be n^2 or n^2+1’. On top of the requirement that a heightmap needs to be square, its dimensions also need to be a power of 2, e.g. Technically, what happens is that the game engine translates the dimensions of the heightmap, in pixels, into meters (for the American readers: meter is the fundamental unit of length in the metric system that the rest of the world uses, equivalent to 39.37 inches.

#Farming simulator 2015 map editor full

So let’s have a look at the full and unabridged story behind map sizes. This is something that causes a lot of confusion in the community, and even people that are ‘in the know’ usually tell you only half of the story.

farming simulator 2015 map editor

Other than the height of the terrain, the heightmap file also determines another important aspect of the map, the size of the map. Heightmap example from the in-game Ravenport map How big is your map? The 1x/2km/3x/5mi confusion






Farming simulator 2015 map editor